> case study · game · 3d · production
A year of game development, finished while the founder slept.
MARIANA is a production browser game of endless deep-sea descent — six biomes, live 3D, free to play. It was built overnight by Fable 5 while our founder Prom slept.
MARIANA is not a demo. It's a full production browser game: an endless deep-sea descent through six biomes, live 3D rendering, hunt-to-stay-lit mechanics, and a death card you share when the ocean wins. In a traditional studio, a game with this much content and polish is a year of development.
Engineering that runs while you sleep
Our founder Prom didn't spend a year. He used the Loop engineering technique — the same approach we teach: define what "done" looks like, set up the checks that verify it, and put the AI in a loop against those checks. Then he handed the build to Fable 5, Claude's newest model, and went to bed.
He woke up to a finished, polished game. Not a prototype to clean up — the shipped thing, live at last.fish, playable by anyone with a browser. The AI had spent the night doing what a team would have spent a year doing: building, testing, fixing, and polishing, pass after pass, against the standards Prom had set before going to sleep.
Why a game matters to your business
You probably don't need a deep-sea game. But look at what the game proves: the ceiling for what one person can ship with AI is now production quality, overnight, while asleep. If that's the ceiling, your customer portal, your booking system, your product configurator — the projects that keep not happening — are well within reach. The technique is learnable. It's literally what we teach.
> built in-house by the sv academy team
We built this ourselves. Your team could too.
This is our own build, done with the same AI playbook we teach in the room. Every business now has this option: your own people, shipping your own software. Send your staff to learn with us, come yourself, or have our team build it for you.

